X3 terran conflict printable map1/5/2024 To be precise though my pc does go haywire on the biggest battles (4-5 capital ships and 40-50 fighters) with SETA on, so we're not talking about NASA-level computers. (Albion Prelude is an expansion that uses Terran Conflict's engine but adds story, ship types, etc) (Only those in the same sector as the player are rendered by the GPU - the rest run on a lighter weight simulation) There are also an universe worth of civilian, pirate, and military ships and stations not involved in the battle. I'm not really sure what do you mean, but every small ship can have up to 8 (more or less) weapons each of which shoots 1 shot a few times per second (depends on the weapon) + sometimes a few missiles (can be homing or dumbfire, some split into smaller missiles after launch), and even small battles easily have a dozen of these crafts.īigger ships can have even more weapons (50 guns circa, usually in 6 turrets), but their turrets can also move and fire independently of the ships' movement. How many real-time entities does X3 have? Would this give better performance on speedups or would it be worse/same/not worth it? Question: wouldn't it be better if, instead of being multipliers, the various speed settings (at least the default ones) changed the SpeedPace Tick duration to 33ms (x3), 17ms (圆), 10ms (x10), 1ms with 3 computations per update (x300)? (Evidence: SpeedPace 10000 on x100 doesn't give smooth gameplay - at all) The game was later ported to Mac OS X and Linux. X3: Reunion was released originally for Windows in 2005. Premise: As far as I understood, SpeedPace is the Tick's actual duration while the various speed settings are how many Ticks are computed per game logic update (is this correct?). X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver.It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). (Yes, I used the search function of the forum, yes, I tried to use these settings for a lazy implementation of interactive pause and no, it doesn't work) 75 and speedup to 2, this will result in perceived speed of 100% * 2 / 0.75 = 266%.ĭon't forget to reset the changes before you join the multiplayer, I don't remember if these are overriden or not. So you can finetune speed you need by setting Pace to e.g. Pace determines tick duration (default 100msec) and Medium/Fast/VeryFast are multipliers linked with F6/F7/F8. X³: Terran Conflict was released October 2008.You can edit KaM_Remake_Settings.ini file in Notepad and edit these variables: Meanwhile, X³: Terran Conflict will pose questions such as: How has Earth changed in all these years? And how will relations between Earth and its counterparts in the X universe develop? Gamers can take on the roles of different characters in the X universe, or of a Terran military pilot, and experience a multitude of stories in the largest X universe ever featured - for X³: Terran Conflict will offer more missions than any other X game before. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. "We look forward to adding another successful chapter to the X story, together with Koch Media," says Bernd Lehahn, Managing Director of Egosoft. "So we are very happy to be presenting the gripping next installment of the X universe's story in X³: Terran Conflict." Klemens Kundratitz, Managing Director of Koch Media. "The X series has always been one of our top quality brands, and an integral part of the Deep Silver portfolio," states Dr. X³: Terran Conflict will be released under the Deep Silver label. X³: TERRAN CONFLICTComputer games developer Egosoft and Koch Media, a leading distributor of games and application software, today announced the conclusion of an exclusive publishing and distribution agreement for the title X³: Terran Conflict.
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